![]() ![]() Could something essential be recovered in the process? Just as that game was made at a nascent stage of its medium (computer games as such) this one translates it into a nascent stage of a new medium-Virtual Reality. ![]() The Williams’ have rebooted the Adventure genre to a time before King’s Quest or Mystery House, restoring its primal iteration. The Williams’ first game in 30 years isn’t an original, but a remake, of the first adventure game from 1975, “Adventure” by Will Crowther. This is until Ken wrote the book, and then began tinkering in Unity, when Roberta couldn’t help but look over his shoulder. Roberta had given up on game design, turning to historical fiction instead. I hope this sets the stage for my great interest in Colossal Cave Adventure 3D, 30 years later.Īfter losing Sierra due to the abuses of a deceptive businessman (detailed in Ken Williams’ book, Not All Fairy Tales Have Happy Endings) Ken and Roberta sailed the world on their boat. The adventure game had wandered into the uncanny valley. Sierra had always positioned its adventure games at the cutting edge of technology, and somewhere along the line, the aesthetic ceased to be charming. Whether the subsequent decline of the genre was tied to the unfortunate demise of Sierra, or the inevitable consequence of the rise of the Internet and ready spoiler access, is hard to say. King’s Quest 7 for Windows 95 was cool, but buggy and King’s Quest 8, during Sierra’s final, 3D era, was a disaster.ġ993 was the zenith the point-and-click adventure. The tragic rise and fall of the company is well-known. But KQ6 took the genre to the next level, with a regal VGA colour palette, crisp controls and sounds, and a complex story tree that broke beyond simple fairytale tropes. I’d go home and draw out my own map screens on sheets of paper. Unlike Mario, Ninja Turtles, and R-Type-which I also liked-King’s Quest wasn’t twitchy, it was tranquil. I’d played the earlier games at a friend’s house (whose dad was a mathematician and knew about computers) and was already mesmerized by the concept of exploring a strange kingdom. One of my most treasured game experiences is receiving King’s Quest VI for Christmas in 1993. To my great excitement, Colossal Cave Adventure 3D was released the day after I bought an Oculus Quest 2. ![]()
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